Making a game in one day at the Oakland Museum of Art & Digital Entertainment

Game Design

Project Details

Project Goals:

The goal for this project was to create a game with the theme of "the last one" with a team in one day (12 hourrs) in person at the Made @The MADE game jam 2025. We had two developers, three artists, and a composer / sound designer and access to the indie dev workstations upstairs at the MADE (Museum of Art & Digital Entertainment) in Oakland, CA. We had the challenge of making a web executable build using 4 directional controls and 2 interactable buttons in order to be able to feature our game on the Winnietron arcade machine at the MADE.

Tools:
  • Apple Procreate
  • SketchBook
  • Adobe Illustrator
  • Unity
  • Audacity
  • Logic Pro
Role:
  • UX and UI
  • Art
  • Animation
Team:
  • Mindy Kilgore
  • Kamataya
  • Paul Lee
  • Rene Elias
  • Gara Khachadour
  • Emile Serper
Duration:
  • 1 day (12 hours)
  • July 13, 2025

Planning

Once we received the theme of "The Last One" , we brainstormed a few ideas and eventually landed on a tamagotchi-inspired Loch Ness Monster game. Only having a day, we knew we wouldn't have much time to prototype or do art, so we decided on a simple 2D game with one main goal (to keep Nessie's health / happiness bar up) with a few main interactions to achieve this (feed Nessie, keep the lake clean, stop photographers from taking pictures of her). We would do some sketches and map out some user flows, but then we would jump straight into assets and dev. We landed pretty quickly on the name "My Bestie Nessie".

Research

We brainstormed some 2D styles to make the game in, landing Tamagotchi & Scribblenauts as the inspiration for the gameplay / art. Not much development research needed to take place as the developers on the team were confident that they could pull off the basic gameplay we came up with in Unity.

User Interviews

Pain Points

Persona

User Journey

Information Architecture

Storyboarding

I created storyboards for the key screens such as the start screen, credits, gameplay, and win / loss states. We planned on bringing a comedic element to the game to enhance the simple gameplay experience.

Sketches

I created sketches for the main character and photographer sprites as well as simple walk cycles and state changes. I also created sprite sketches for the trash and fish as well as states showing how much of each are in the boat. I also sketched the illustrations for the win & loss states consistent with Kayatama's Loch Ness Monster design created in SketchBook.

Lofi Wireframes

Lofi Prototype

Hifi Prototype

Usability Testing

Marketing

Insights

Hifi Prototype version 2

Iteration

Demo Video

Project Images

After solidifying the color palette, I created digital versions in Apple Procreate of all the sprite sketches I had made and delivered them to the developers who had been working with placeholder assets up until that point. I collaborated with the game designer to put together digital versions in Adobe Illustrator of the pages I had sketched out. Everything came together and we were able to finish on time, the game can be played for free on itch.io or at the MADE on the Winnietron arcade machine. My Bestie Nessie

Accessibility Considerations

Takeaways & Next Steps

  1. We finished a game IN ONE DAY!
  2. The MADE hosts said that they have never seen so many polished games in a one day game jam.
  3. A couple days later the devs got the game to the point that it could be featured on the MADE Winnietron Arcade Machine.
  4. This was my first time having 2devs and 3 artists at a game jam and everything went so smooth, we were done with art and design early!
  5. The real game jam was the friends we made along the way.

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